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	<title>Comments on: Sprite Optimization</title>
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	<link>http://chrisgriffin.org/2009/02/sprite-optimization/</link>
	<description>Hi, my name is Chris. I live in Portland, Oregon where I work as an interface designer.</description>
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		<title>By: Alex</title>
		<link>http://chrisgriffin.org/2009/02/sprite-optimization/comment-page-1/#comment-4</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 02 Feb 2009 19:11:04 +0000</pubDate>
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		<description>&lt;p&gt;I never really thought about this. A similar technique has been used for years in skinning of applications and 3D models, but using CSS to cut apart a single image is a pretty good idea.&lt;/p&gt;

&lt;p&gt;If we ever come up with something more efficient than plain HTTP for loading external data (a unique connection per file is &lt;em&gt;really&lt;/em&gt; inefficient on a large scale) things like this won&#039;t be needed anymore, but since we&#039;re not there yet it&#039;s a cool way of optimizing.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I never really thought about this. A similar technique has been used for years in skinning of applications and 3D models, but using CSS to cut apart a single image is a pretty good idea.</p>

<p>If we ever come up with something more efficient than plain HTTP for loading external data (a unique connection per file is <em>really</em> inefficient on a large scale) things like this won&#8217;t be needed anymore, but since we&#8217;re not there yet it&#8217;s a cool way of optimizing.</p>]]></content:encoded>
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